Enrich

Wear's the Technology?

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Students explore how emerging technologies are transforming health, wellbeing, and daily life.

They undertake design, development, and prototyping processes to create their own wearable device or implantable sensor, addressing real-world challenges faced by diverse communities. Drawing inspiration from Bendigo’s growing healthcare innovation sector—including advances in prosthetics, nutrition, and medical robotics—students investigate how technology can improve human health and quality of life. Guided by the Design Thinking Process, each group collaborates to identify authentic problems, develop empathetic solutions, and prototype their ideas using a range of digital and physical technologies.

Learning
Program Overview

Duration
2 Days or flexible delivery
Year Level
7-10, VCE VM
Location
Bendigo Tech School
Curriculum Focus
  • Mathematics
  • Science
  • Design and Technology
  • Digital Technologiesy
  • Critical and Creative thinking
Technology Utilised
  • Rapid Prototyping equipment including sewing machines
  • Coding software
  • Simulation Dummies
  • CPR Mannequins
Student Outcomes
  • Identify real-world health challenges and design innovative technological solutions for specific user groups or demographics.
  • Explore how Bendigo’s healthcare and technology sectors integrate innovation in prosthetics, nutrition, and robotics.
  • Explore real word applications of wearable technology in the healthcare industry.
  • Develop skills in utilising the Design Thinking Process.
  • Apply knowledge of the human body systems e.g. cardiovascular system.
  • Connect scientific understanding with emergency technologies.
Industry Links
  • Community and Professional Services
  • Medical Technology and Pharmaceuticals
Program Insight

"This highly engaging, hands-on program encouraged students to apply the Design Thinking Process to help solve a problem for the healthcare industry. Students were encouraged to think creatively in the design of their solution and how it may best serve their end user. It enhanced the learning that we were delivering in the classroom, back at school.”